More Tsuyo buildings! The Brewery will give you a ton of resources, far above a standard turn, whilst the Jail asks for more resources than a standard turn will provide.
The Brewery is useful once you’ve scored at least 1 point (and ideally this would be from an objective rather than the Donate action) but used early on it can snag objectives or accelerate your game plan. The Jail by contrast is more useful later in the game, when the resource cost can be used to gain advantage for a 2 or 3 point objective. It has two purposes – to free up a blocked space, or to place a meeple in a position that blocks your opponent, and the ideal situation for spending 3 Gold is when you can take advantage of both.
The ideal situation for either building will depend on the point in the game at which you acquire it, but if either of these ends up as the reward for the 5th spot of the Tsuyo track it could change how much you value that whole track.
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