Games

The list of current (and in progress) games!

Coming Soon

Micro Dojo

Micro Dojo is a 20 min tactical euro game for two players, intended to fit comfortably in a pocket or purse. In Micro Dojo, players take control of the Ninja, Samurai, Sumo and Geisha meeples to generate resources, unlock building abilities, and score objectives.

Each turn players move one of the four meeples to an adjacent space and take the action there – either gathering resources, taking a building, or activating a scoring objective. The catch? You can’t move the last meeple either you or your opponent moved. The games end when the last objective is triggered, or a player reaches 7 points.

Movement is tight, requiring you to second guess your opponents plan. Timing is crucial, triggering objective scoring only when it benefits you. Like a sparring match, every move should be chosen with precision and efficiency, or your opponent will strike.


It’s About Time

The BGDL Community Design Sprint was an initiative to try and design a game in just two weeks. From concept to working prototype. Driven by the BGDL community votes and ideas, the game brief was for a two-player micro game but otherwise will be completely open to the community.

The result was an 18 card game in which

Work in Progress

Acro Yoga

A lightweight card drafting game that can also be used as a teaching aid for Acro Yoga practitioners. Suitable for icebreaker and warmup exercises, as well as synchronised flows and cooldowns.

The game will have Solar and Lunar disciplines, covering partner acrobatics and therapeutics.

Two Tribes

Two Tribes is a legacy game with branching story arcs and a central decision making theme of whether to be Cooperative or Competitive, based on the Prisoners Dilemma.

As you uncover this strange new planet, your decisions will have a lasting impact on the world (and perhaps further) as you try to establish your tribe.

Drawing inspiration from story driven games (such as Time Stories, Kings Dilemma or Near and Far) with village building games (such as Charterstone), Two Tribes aims to bridge the divide between story driven games with repetitive mechanics and rules evolution games with linear or lightweight storylines.

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