The Onsen provides the same ability as is already available once you reach step 5 of the Loyalty track, so it might not seem that impressive at first glance. Given that the Shinchoku buildings drive towards a shorter game, you might not reach that high by the time the game is over, and turning those […]
The Barracks is a direct upgrade of a ‘basic’ available Action, namely Donate which normally allows you to trade in 5 Gold for a point. The first usage of the Barracks isn’t great – you’ve spent 1 turn to buy it, 1 turn to activate it, and 6 Gold for that first point. However each […]
This next pairing pits two Tsuyo buildings against each other. The Brewery is part of the Tsuyo sub-theme of points manipulation by using points as a spendable resource, sacrificing progress for a short-term gain. If the Brewery lets you win an otherwise losing resource objective, then that point sacrifice more than pays for itself (whilst […]
It’s been a busy few months, and I’m excited to announce the next, next game from Prometheus Game Labs will be 99 Ninja designed by Matt Ding and Ivan Alexiev, aiming to launch in mid-late 2023. 99 Ninja is a two player competitive tile laying game, where players use transparent cards depicting ninja from 3 […]
Here we have an interesting matchup of power vs efficiency. The Castle is a big one. 10 resources all at once for 2 points can take a long time to collect, and if it’s your sole game plan you might find your opponent has grabbed a couple of buildings or taken a few points from […]
These two are a couple of my favourite buildings, so I admit to being sad that one of them will get eliminated this round. Still as a (totally) impartial judge, I’ll give you my breakdown of each of the buildings. The Bakuto Den represents the exploitation of your opponents success, granting Favour based on the […]
The Guard House is one of the few ‘utility’ buildings in the original game (along with the Stables) that can be used to manipulate movement on the board. You can use it offensively, to force an opponent into a bad move (or break a stalemate), or defensively to buy some time or keep a space […]
Now for the first of the new clan buildings from Loyalty and Deceit! These two buildings look wildly different on the surface but perform remarkably similar roles, albeit with a twist The Orchard is a simple upgrade type of building, turning 1 Favour (that is normally worth 1 resource) into 2. In some ways it […]
Onto our first round of voting, with two of the original game buildings. The Broker is a nice early game pickup. It’s cheap (so can be bought early), can be used often, and gives you extra flexibility to use Action spaces. That last part can be key, as sometimes you end up blocking an Action […]
I’m sure you’re all waiting anxiously for your copies of Micro Dojo to arrive, and whilst we wait I have a fun event for you to get involved in. Each week on the Micro Dojo Facebook Group I’ll post up a poll for you to vote on, with the winner of each pairing moving to […]
Prometheus Game Labs is happy to be exhibiting at UK Games Expo from 3rd to 5th June 2022. Come and visit stand 1-1160 for a chance to play (and win) a copy of Micro Dojo, see the new Loyalty & Deceit expansion in person, and try the next game from Prometheus Game Labs – Micro […]
I’m delighted to announce the next game from Prometheus Game Labs – Micro Bots, designed by Simon Beal. Micro Bots is a mint-tin sized duelling game, where players try to outmanoeuvre and outwit their opponent in a virtual arena. Coming to Kickstarter in 2023 (and demoing at UK Games Expo 3-5 June 2022) Simon has […]
Following the success of the Micro Dojo: Loyalty & Deceit Kickstarter campaign, the pledge manager (Gamefound) is now accepting Late Pledges: There are 3 different versions of the pledge you can pick up. The Complete Edition contains everything (so far) for new players, whilst the Deluxe Edition and Envelope Edition offer the Loyalty & Deceit […]
I’m excited to announce that, along with the support of Meeple On Board – Vanguard, Micro Dojo will be published in Hungary by Reflexshop! Keep an eye out later this year for translated copies appearing in Hungary.
(This was originally posted as a Kickstarter campaign update) Micro Dojo was designed to have a ton of flexibility and replayability in a small package, and Loyalty & Deceit is no different. I’ll be featuring the extended game in a later update, but for this update I want to talk about a couple of the other game modes: […]
(Originally posted as a Kickstarter campaign update) One of the nice things about running a campaign is I get to hear lots of feedback from the people that are going to be playing my game – you the backer. Wherever possible I want to add your suggestions and make the game better, and one of […]
Theme The Shinchoku clan represent the lighter, peaceful side of the town, with more spiritual tones in the building design. The left side of the board has lighter stone and creeping plant growth with blooming flowers. This represents the prosperity and abundance that the Shinchoku bring through their focus on development of the town. The […]
One of the most exciting features of Loyalty & Deceit is the modular board, allowing you to create your own board setups for each game. I thought this was a really cool new feature for the game but it led to a little problem – with the board changing each time it could be difficult […]
(Posted originally as a Kickstarter campaign update) Theme The Tsuyo clan represent the darker, more corrupt side of the town and their artwork and theme reflects that. The right side of the board has darker stone, dead ground and dying trees. This represents the clans dark side in a metaphorical sense but also a more literal […]
Tomorrow I’ll be hitting the big launch button and the campaign for Micro Dojo: Loyalty & Deceit will be live. You can pick up the envelope edition, deluxe upgrade, complete edition, or the print-and-play files for both games. The campaign will launch will be at the following times: Americas: 4-7am (UTC-8 to UTC-5) UK/Europe: 12pm (GMT) Middle East: 4pm […]
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Hi, I’m Ben. Security consultant, acro yogi, and board game enthusiast. I started work on a game concept called TwinStick Pirates back in June and, though it hasn’t come to fruition (yet), it did spawn a whole host of other game ideas. My plans very rapidly went from designing a board game, to becoming a board game designer, to becoming a board game designer, and marketing expert, and manufacturing liaison, and customer service manager, and all the other things it takes to bring a board game to life. Like all good stories this one is still being written.
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“Enjoyed playing at the UK games expo got some onlookers and complimentary comments
This will be worth millions in a few years looks great Ben Downton”
— Benjamin William Cottee