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Micro Bots Live and Funded!

I’m so happy to announce that Micro Bots has funded, and so we can guarantee that some little mint tins will be packed full of fun and making their way to you in future. If you’ve already backed the campaign then thank you! From myself for being with me again on this journey, and a…

Micro Bots Launching in 24 Hours

Tomorrow, I’ll be hitting the big launch button and the campaign for Micro Bots will be live. You can pick up the base game for just £‎10 (~$12), or get the Power Up expansion included for just £‎8 ($10). As a mint tin game, shipping worldwide is super cheap, so don’t miss your chance for…

Micro Bots launching 1st February 2023 (Press Release)

Prometheus Game Labs is launching Micro Bots, by Simon Beal, on Kickstarter on February 1st 2023. The campaign is running for 23 days, during which backers can pledge funds to support production and in return receive a copy (or multiple copies) of the game. The game fits into a mint tin, and offers a head-to-head…

Stonemaier Games publishes Micro Dojo: Rolling Realms

Earlier in the year I bought the roll-and-write game Rolling Realms by Stonemaier Games, and I fell in love with it. So much so in fact that I wrote an article analysing the games framework and then used that analysis to create a version of Micro Dojo that would could be played alongside Rolling Realms.…

The Champion of the Micro Dojo Building Playoff!

After 22 whole weeks and tons of votes cast, you the players have chosen your favourite Micro Dojo Building of all! With an overwhelming victory, the Stables has been chosen as the winner, with the Guard House and Theatre tied for second place. Thanks to everyone who took part, and I hope you enjoyed reading…

Final Round – Guard House vs Stables vs Theatre

This is it. The final 3! There isn’t must left to say that hasn’t already said about these Buildings, so get to voting and next week we will crown the champion! To get involved in the voting, click on the link here for the Micro Dojo Facebook Group.

Round 21 – Brewery vs Theatre

The last round of the semi-finals is here, and almost the last week of the playoffs! As the Shinchoku buildings were all eliminated in earlier rounds we have 2 final Tsuyo buildings pitted against each other. Both of these are pretty wild from a design point of view, as they disrupt two parts of the…

Round 20 – Barracks vs Stables

The last two of the base game buildings here in our almost last round of the playoffs. For a final showdown, these two buildings are quite different. The base game has three categories of buildings – resource generation, movement, and scoring, with these two buildings in the last two categories. The similarity between them is…

What is Micro Bots?

Micro Bots is the first signing from Prometheus Game Labs – a game designed by Simon Beal and co-developed over the past year. Packed into a mint tin, Micro Bots delivers a tight two-player dueling experience in 15-30mins. Micro Bots: Duel, along with the expansion Power Up, is launching on Kickstarter in February. Click below…

Round 19 – Guard House vs Toll Gate

Wow we’re into the final stretch! Just 4 weeks to go to settle the most popular Micro Dojo building. It seems already that the Tsuyo were the most popular clan (as none of the Shinchoku clan buildings made it to the semi-finals), and here we have the first base game vs expansion playoff. By coincidence,…

Round 18 – Tea House vs Theatre

The final round of the quarter finals is here, with the last of the Loyalty & Deceit buildings and the last Shinchoku clan building still in the running! The Tea House is super efficient, not only granting 2 resources per turn (in addition to any other effects like Action or Build that the Loyalty space…

Round 17 – Shrine vs Stables

Just like last week, we have two very different buildings to compare. The Shrine is a simple points scoring building, that ideally you would want to use 2 or 3 times over the course of the game (to make it more efficient than just using the Donate action). The Stables with its single Food activation…

Round 16 – Brewery vs Jail

More Tsuyo buildings! The Brewery will give you a ton of resources, far above a standard turn, whilst the Jail asks for more resources than a standard turn will provide. The Brewery is useful once you’ve scored at least 1 point (and ideally this would be from an objective rather than the Donate action) but…

Round 15 – Castle vs Barracks

Two very popular buildings from the original game here, both useful in scoring points. The appeal of getting 2 points straight away from the Castle is clear, and I often see players in their first game dedicating several turns to gathering resources with the sole intention of taking the Castle. When a late objective depends…

Backer Centred Crowdfunding

Board game crowdfunding is vital for a lot of creators to be able to publish their games, but it requires an awful lot of trust and patience by backers to pay money for something well in advance of it being finished, produced, and shipped to them. For new creators (or creators attracting first time backers)…

Round 14 – Bakuto Den vs Toll Gate

The Tsuyo buildings were very popular amongst you (what a naughty bunch of players), and for several rounds we have two of them facing off. The Bakuto Den and the Toll Gate both grant resources but are useful at different stages of the game. The Bakuto Den is very cheap (one of the cheapest of…

Round 13 – School vs Guard House

Round 13 is the first round we have of buildings that survived elimination! The building that survives here will move on to the next round, and then after that, the final 3. By now you already know what these buildings do, and some of their merits, so let’s try and make a more direct comparison…

Round 12 – Theatre vs Gardens

With Round 12 we take a look at the final 2 buildings of Loyalty & Deceit! The Theatre and the Gardens. The Theatre is one of the more interesting Tsuyo buildings in that it is the only one that manipulates the objectives track. The Theatre lets you control the pace of the game by effectively…

Round 11 – Stables vs Statue

Next up are two very different buildings. The Stables has an ability that can be used whenever the player chooses on their turn, whilst the Statue has just a one-time ability. The Stables is one of the few ‘movement’ buildings in the game (along with the Guard House). It’s is fairly cheaply costed so it…

Round 10 – Pagoda vs Tea House

Two Shinchoku clan buildings face off today, and both of them are concerned with the new Loyalty mechanic. The Pagoda simply lets you spend an Action for a Loyalty, offering extra flexibility in spaces. It’s a little costly, making it harder to exploit in the early game when those extra Favour tokens to get clan…

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About Me

Hi, I’m Ben. Security consultant, acro yogi, and board game enthusiast. I started work on a game concept called TwinStick Pirates back in June and, though it hasn’t come to fruition (yet), it did spawn a whole host of other game ideas. My plans very rapidly went from designing a board game, to becoming a board game designer, to becoming a board game designer, and marketing expert, and manufacturing liaison, and customer service manager, and all the other things it takes to bring a board game to life. Like all good stories this one is still being written.

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“Enjoyed playing at the UK games expo got some onlookers and complimentary comments

This will be worth millions in a few years looks great Ben Downton”

Benjamin William Cottee