Micro Dojo

Micro Dojo is a 20 min tactical euro game for two players, intended to fit comfortably in a pocket or purse. In Micro Dojo, players take control of the Ninja, Samurai, Sumo and Geisha meeples to generate resources, unlock building abilities, and score objectives.

Each turn players move one of the four meeples to an adjacent space and take the action there – either gathering resources, taking a building, or activating a scoring objective. The catch? You can’t move the last meeple either you or your opponent moved. The games end when the last objective is triggered, or a player reaches 7 points.

Movement is tight, requiring you to second guess your opponents plan. Timing is crucial, triggering objective scoring only when it benefits you. Like a sparring match, every move should be chosen with precision and efficiency, or your opponent will strike.

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2 replies on “Micro Dojo”

Hi, I bought the game Micro Dojo plus expansion two days ago on your booth on the Essen Spiel 2023 in Essen, Germany. There they told me that I could download the German rules in the Internet, but I could not find any German rules, neither on BGG nor on your homepage.
So please send me the German rules or the link where I can find it.

Thank you
Thomas Balcerek

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