Two very popular buildings from the original game here, both useful in scoring points.
The appeal of getting 2 points straight away from the Castle is clear, and I often see players in their first game dedicating several turns to gathering resources with the sole intention of taking the Castle. When a late objective depends on building costs, it can take the winning player by surprise as suddenly the owner of the Castle goes from 1 point to 5 or 6 points in just a couple of turns. The Barracks is far more predictable, but used several times over the game represents a much better investment of resources. Particularly combined with the Broker or a Gold Mine it can be consistently used to win the game without fighting over objectives. The Barracks therefore requires a bit more nuance to use most effectively, but doesn’t require the same level of commitment as the Castle.
To get involved in the voting, click on the link here for the Micro Dojo Facebook Group.