What’s next for Prometheus Game Labs?

With the Micro Dojo campaign mostly wrapped up, many people (including myself) have asked what’s next for Prometheus Game Labs? Before the start of the campaign I had plans that Micro Dojo would be the beginning of a future in game design rather than the ending. Whilst there are a lot of potential avenues toContinue reading “What’s next for Prometheus Game Labs?”

Modernising Game Mechanics

It might seem odd to think of board games as having modern improvements the way a technology does – after all we’re using chunks of wood and cardboard which are pretty old fashioned as materials go. But board games have matured rapidly over recent years, and games even only ten years old can feel dated.Continue reading “Modernising Game Mechanics”

Micro Dojo – Late Pledges

In case you missed the campaign, late pledges are now open at Gamefound where you can order your copy (or copies). These will be sent out with all of the wave 2 shipments, but the late pledges won’t be open for very long. Once Wave 2 fulfilment starts the late pledge option will be removed.Continue reading “Micro Dojo – Late Pledges”

Micro Dojo – Advanced Game Mode

In this update, I want to show you the advanced game mode, with a little insight into the development process. The advanced game mode can be thought of as a mini-expansion to the game, as it adds more complexity and a (varied) different ways to play. This fit well with my mission to pack asContinue reading “Micro Dojo – Advanced Game Mode”

Micro Dojo – 48 Hours to Launch

In two days I’ll be hitting the big launch button and the campaign for Micro Dojo will be live. Micro Dojo is complete at launch, which means no long wait for you to get your game. Also, you won’t want to miss out on backing early, as the first 500 copies will be sent as a priorityContinue reading “Micro Dojo – 48 Hours to Launch”

Press Release – Micro Dojo Launches May 10th

Ben Downton and Prometheus Game Labs is launching Micro Dojo on Kickstarter on May 10th this year. The campaign is running for 21 days, during which backers can pledge funds to support production and in return receive a copy (or multiple copies) of the game. Designed to be small and simple to produce, and perfectContinue reading “Press Release – Micro Dojo Launches May 10th”

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