Last week I posted a challenge for you to try and solve – figure out the sequence of moves necessary for a player to win the game. I hope this got you thinking tactically about how to play the game, and look forward to next months puzzle that’s a little more complex! I’ve posted the solution below.
Thank you so much to the voters for Micro Dojo in the TGC Community Anthology challenge. Thanks to those votes Micro Dojo has been selected as one of the Top 20 that will go in front of a panel of judges for the next round! I’m really happy to have Micro Dojo (in an adaptedContinue reading “Semi-Finalist: Micro Dojo TGC Community Anthology”
Each month, in the run up to the launch for Micro Dojo, I’ll be posting an example board state from the game, with a challenge attached. Try and figure out the sequence of moves necessary for a player to win the game, similar to a classic chess puzzle. I’ll post the solution in the following week.
Drew, one of the community members that contributed a lot to the design of this game, reminded me recently that it was about time (get it?) I did something with the development of our community game. Thanks to the design work that Matt did I’ve been itching to do ‘something’ just because it’s so prettyContinue reading “Update: It’s About Time…”
The Community Anthology Contest run by The Game Crafter and Ben Moy is now open for voting, and has over 90 entries! These games will each be a two-page spread in a jumbo coil bound book. I adapted Micro Dojo to fit into this format as a way of getting eyes on the game earlyContinue reading “Voting Open – Micro Dojo TGC Community Anthology”
Remember travelling? Getting away from home with friends, family, or just alone to some new and uncharted place. As well as taking in the sights and sounds, most of us also need some downtime, and for that I always pack a few travel games with me to take on a trip. Travel games generally needContinue reading “Travel Games I Love”
After two weeks the BGDL Community Design Sprint is wrapping up. Did we create a working prototype in two weeks? Categorically yes. Is it any good? We’ll see…. The dangers of designing anything by committee are well known, but the group came up with a really solid brief that would be the foundation. for theContinue reading “BGDL Community Design Sprint – Wrapup”
Getting towards the end of the two-week sprint, and the as yet to be named game (working title: It’s About Time) has started to stall a little. This is where we need some more community support to play and iterate! The early playtests had the fundamentals of a playable game and with a few balancingContinue reading “BGDL Community Design Sprint – Stalling”
Right on schedule today we’re ready for playtesting! I’ve developed a prototype of our community designed game where I’ve tried to incorporate the mechanics suggested into an 18 card game hidden movement game for two players, themed around time travel (draft story below if you want to read more) . So today we need playtesters!Continue reading “BGDL Community Design Sprint – Prototype”