Ben Downton and Prometheus Game Labs is launching Micro Dojo on Kickstarter on May 10th this year. The campaign is running for 21 days, during which backers can pledge funds to support production and in return receive a copy (or multiple copies) of the game. Designed to be small and simple to produce, and perfect for travelling, backers can pledge for a single copy for just £5 plus shipping.
Micro Dojo is complete at launch, meaning there is no long post-campaign development and production cycle. The first 500 copies will be shipped to backers immediately following the campaign, with further copies sent out in a second wave following a second print run.
The game has been playtested hundreds of times, and received high praise from reviewers. This launch is intended to be the first of many, delivering confidence to backers and building an audience for future successful game launches.
About the Game
In Micro Dojo, you are one of two Daimyo—feudal lords of Edo Japan—tasked by the Shogun to bring prosperity to a small town. Carefully manoeuvre the town’s retainers to gather resources, build buildings, complete the Shogun’s tasks, and win favour. The most prosperous Daimyo will be granted the title to the town.
Micro Dojo is a tactical two-player game that fits in your pocket. It is a worker placement game where the shared Ninja, Geisha, Sumo and Samurai are moved around a 3×3 grid to take actions. The chess-like elements of tactical movement and opponent prediction is inspired by games like Onitama and Cerebria, whilst fans of euro games that follow the typical acquire-build-score framework will feel comfortable with Micro Dojo. Overall it is a medium weight game that has simple turns, but a depth of play that allows player to exercise their intelligence.
Number of Players: 2
Game Duration: 15-30min