Last week I posted a challenge for you to try and solve – figure out the sequence of moves necessary for a player to win the game. This month’s challenge had a variety of different solutions, all leading to victory, and so I invited you to try and identify the different possible end game scores. I’ve posted the solution below, including an alternate solution (that I hadn’t spotted myself) that one of the game’s fans identified!
Micro Dojo is a pocket sized two-player game of tactical movement and planning. If you’d like to download the 1 page rulebook and free early print-and-play you can register below:
Solution: Two Food Two Furious
This puzzle relied on you identifying the use of the Stables as Blue Player, but also to account for the varying food values on either players side. Whilst the Shrine and Barracks on Blue Players side were a bit of a trap in this puzzle, one of the game’s fans identified a solution where they can be used to win the game in a slightly longer route. Kudos!
As Green Player goes first. there are three possible moves that they could make:
A – Move the Ninja to the 2 Food space, taking 3 Food (thanks to the Rice Paddy)
Blue Player: Spend 1 Food to move the Sumo to A-A space, then trade 6 Gold for 3 Food and activate the objective. As it is tied (both players have 5 Food) neither player scores, and the game ends 5-4
B – Move the Ninja to the Resource + Build space, taking either 1 Gold or 2 Food and sacrificing a building for 1 Victory Point
Blue Player: Spend 1 Food to move either the Sumo or the Geisha to A-A space, then trade 6 Gold for 3 Food and activate the objective. Blue Player has 5 Food and 0 Gold, versus 4 Food (or 2 Food and 1 Gold) and the game ends 7-5
C – Move the Sumo to the Gold + Food space, taking 1 Gold and 2 Food
Blue Player: Spend 1 Food to move either the Geisha or the Ninja to A-A space, then trade 6 Gold for 3 Food and activate the objective. The game ends 7-4
The alternate solution suggested involved using the Barracks and 3 Gold to obtain just 1 point. The game continues on a little longer after this but in just a few more moves the Blue Player can reach either the single-A space (to use the Barracks for the final point) or a Build space to sacrifice a building and gain 1 VP.